Microwaves and Behavior Dr. Don R. Justesen Laboratories of Experimental Neuropsychology Veterans Administration Hospital Kansas City, Missouri as published in The American Psychologist
Journal of the American Psychological Association
Volume 30, March 1975, Number 3
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Lowrey A. Patent # 6052336 "Apparatus and method of broadcasting audible sound using ultrasonic sound as a carrier" USPTO granted 4/18/00
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2. Description of the Related Art
Over the past few years, several situations have arisen in military and civil areas where crowds, with or without leaders, have posed a serious problem to Government forces.For example, in Somalia, leader General Aideed would almost never remain outside unless surrounded by a crowd of sympathizers. Troops attempting to seize or capture the leader would have to engage the crowd, probably killing or injuring some, in order to get close enough to capture him. Hence, forces were not likely to attempt to capture the leader.
Another example is the U.S. invasion of Haiti, where a ship with troops was sent to perform various actions that would have been helpful to the population living there. The landing of these troops was, however, opposed by a crowd on the dock. Hence, in order to land, the crowd on the dock must first be disposed of. Again, crowd members would likely be hurt, resulting in the troops deciding not to act.
Still another example is any situation where an angry crowd gathers. In this situation, the crowd frequently turns to looting and destruction of property. It is a constant challenge for, for example, police to disperse such a crowd without causing casualties, perhaps fatal ones.
All of these examples have a common theme, namely a crowd or leader that one would like to influence such that they leave or stop their hostile activities.
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QUALITATIVE DESCRIPTION
PRELIMINARY CONSIDERATIONS
The use of sound controlling groups or crowds in both civil and
military situations was considered at least as far back as World War
II. Psychological studies on sounds that produce an aversive effect, or
a pleasant effect, have been reported
since the early decades of this century. Work in the nineteenth century
by Helmholtz and Lord Rayleigh (detailed below) show an understanding
of the effect that combination tones, or beats, with low frequencies
(less than about one hundred Hertz) have
on the pleasant or unpleasant quality of a sound.
Crowds can largely be divided into two kinds; those with
leaders, and those without. A crowd with a leader can be affected
either by limiting the communication between the leader and the crowd,
or by directly affecting the crowd. A crowd
without a leader (such as a looting mob) can only be affected by
something that influences everyone in the crowd. Thus, it is necessary
to develop physical methods to either impair communication, or to
produce a physical or psychological effect in all
persons exposed to the system.
Some of the methods suggested for affecting an entire crowd
involve very high intensity sound (120 dB or more above the standard
level of 2.times.10.sup.-5 N/m.sup.2). Sirens or very low frequency
vibrations (less than 100 Hertz) are frequently
spoken of.
Studies indicate several classes of sound to be of interest in
crowd control. One class of sounds includes those which are aversive in
themselves. Examples of these are: (1) scraping noises, such as that of
chalk on a blackboard, (2) the crying
of a baby, and (3) screams of pain. These sounds almost involuntarily
cause a person to avert his/her attention from what he/she is doing, at
least momentarily. Repeated exposure to this class of sounds, if the
occurrence is not predictable, tends to
produce jumpiness and sometimes leads to irrational behavior.
Secondly, there are a class of sounds which will cause a
person to be startled and divert his/her attention from the task that
he/she is doing because they indicate a possible imminent danger to
him/her. Examples are: (1) gunfire, and (2)
automobile crash noises.
Both of these classes of sound will likely produce a "startle"
reaction in a crowd the first time that they are used. If the crowd,
however, identifies the source as, for example, a loudspeaker, they
will likely adapt to and ignore the noise. If the crowd mills around
for a longer time, the sounds could cause headaches and other symptoms
of stress. The crowd may disperse, but this is not at all certain.
If, on the other hand, one is trying to stop a fleeing person,
a sudden noise, such as the screech of brakes, would undoubtedly cause
the person to be startled and try to see whether the noise indicated
impeding danger to him/her. He/She will
clearly be disoriented for a few seconds, although the average time
will vary from person to person. The sound of a gunshot may, for
example, cause the same effect, or it may simply cause the person to
run faster or run in a weaving manner.
A third class of sound includes low frequency vibrations
either slightly above or below 20 Hertz; the lower audible limit.
Vibrations in this frequency range produce several effects on a
person's body.
Resonances of several internal organs lie in this frequency
range. It has been shown that exposure to vibrations at an organ
resonance cause nausea and a general feeling of malaise. Vibrational
amplitudes that are too high will cause physical
damage to the organs, whereas vibrations at a constant frequency or
starting very low an rising through the range appear to cause a feeling
of unease and tend to increase the suggestibility of a crowd.
The effects on a person's mood appear to be caused by hitting
frequencies close to the alpha frequency of the brain waves. A
phenomenon called "entrainment" occurs when the brain is stimulated at
frequencies close to 10 Hz. This means that the
brain's natural frequency is pulled close to, and sometime equal to,
the stimulating frequency. A normal brain displays a prominent "alpha"
pattern (8 to 12 Hz) at a time of relaxed alertness. Tense alertness,
such as caused by freeway driving, leads
to a "beta" pattern with a frequency of 13 Hz or higher. A relaxed,
dreamlike state causes a "theta" pattern of frequencies from 4 to 8 Hz.
Other experiments, such as the ones cited by Norbert Wiener in
"Nonlinear Problems in Random Theory", found that "a decidedly
unpleasant sensation" was produced by stimulating the brain at "about
10 Hz." In fact, Helmholtz argues that beats of
frequency less than 40 Hz are not perceivable as tones, but rather
create a jarring feeling and are responsible for the unpleasant
sensation of dissonant combinations of notes in music. As the low notes
of the organ are in the range of 30 Hz, it would
seem that tones ranging in frequency from about 12 to 40 Hz will
produce an unpleasant feeling, or suggestibility. These tones are
probably useful in crowd control used either by themselves, or to
induce a mood that could then be triggered by another
sound.
In producing low frequency vibrations with a conventional
loudspeaker, several problems arise. First, at frequencies as low as
this, loudspeakers are not very efficient in producing sound. The
speaker will have to be quite large. Second, there
is very little directivity possible with frequencies this low.
Directive arrays would be huge, making it almost impossible to define
an area where the effect occurs or to draw a line in the sand where
individuals start feeling the effect when they cross
it. Finally, the signal would be strongest at the speakers, requiring
protective gear for at least the operators, and probably for all of the
crowd control personnel.
Methods to impede communication between a speaker and a crowd
have also been examined. One of the most interesting is techniques
includes playing back to a speaker his/her own voice with a slight
delay (less than a second). The speaker stutters
and trips on his/her words unless he/she slows down his/her rate of
delivery a great deal.
If two moderately loud audible tones of different frequency
are received by the ear simultaneously, then, in addition to the two
original tones, somewhat weaker tones with frequencies given by the sum
and the difference of the original
frequencies can be heard. This is called the Beat Frequency phenomenon
when the two frequencies are close together, and the Combination Tone
phenomenon when they are not. The combination tones are caused by a
non-linear response by the ear to somewhat
loud sounds. The details of the production of these tones are discussed
in more detail herein below.
It is important, and in fact one of the critical physical
principles in this invention, that an audible combination tone can be
heard even when the two original tones are ultrasonic so that their
frequencies lie above 20,000 Hz, the upper limit
of audibility. In this case, the combination tone corresponds to the
difference of the two original frequencies and is audible if it lies in
the 20-20,000 Hz range of audibility.
The present invention shows ways in which, by altering the
frequency and amplitude of one of the ultrasonic tones, the difference
tone can be made to be a single tone (possibly of very low frequency),
a scream or shot, or a voice.
More detailed discussions will be deferred until the
"Technical Description" hereinbelow. We will discuss a way of causing a
targeted person (or group) to hear whatever pattern of sound, be it
speech or anything else, that we wish.
A combination tone is produced in the heads of all individuals
exposed to both ultrasonic tones. If you are exposed to only one, you
hear nothing, Additionally, these individuals are unable to detect the
source of the sound.
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Effects of the System
The primary psychological difference between this system and
other proposed systems using sound for crowd control is the property
creating the sound within the head of the target individual. The effect
on a person who suddenly starts to hear
sounds with no apparent source is not known.
Since most cultures attribute inner voices either as signs of
madness, or as messages from spirits or demons, both of which will
invoke powerful emotional reactions, it is expected that the use of a
voice will have an immediate intense effect.
Another effect is the low (less than 100 Hz) frequency sound.
There are several reasons for this. First, these low frequency sounds
will have a higher amplitude, in general, than the voice frequency
sounds. Second, sounds at these low
frequencies have been shown to increase the suggestiveness or
apprehensiveness of exposed persons.
A system using a barrier array so that a person would feel
more and more apprehensive as he/she moved in a given direction, and
less if he/she turned around and went out. This may require a
"trigger", such as a soft voice suggesting that it is
dangerous and one should go back might work, in addition to the low
frequency sound.
In addition, interference with the brain's alpha rhythm of a
targeted individual or group may be achieved. This may cause temporary
incapacitation, intense feelings of discomfort which would cause
immediate dispersal of the crowd, or departure
of the targeted leader.
Other sound patterns are possible, either alone or in
combination. Sounds such as random shots, or screams may be very
effective when combined with low frequency sounds producing
apprehensiveness.
A leader could be singled out by using highly focused beams
projected from one projector system 60, that target only the head
region of a single person. The sound patterns described above could be
used, or one could use the speaker's own voice,
with an appropriate delay. The pattern selected would depend on whether
it is desired to disrupt the speaker or his speaking ability.
Return to the Situations Described in the Background Section
Whether to use two projector system 10 or one projector system
60 depends on the applicable situation. For example, in the "Somalia"
situation, the best effect could probably be achieved by using
projector system 10, wherein one projector
focused on the individual and another broad beam device targeting the
crowd. A frequency near the alpha frequency would be directed at the
individual to disorient him/her and perhaps make him/her collapse.
The crowd could be handled in a different way, for example,
with sounds that induce apprehensiveness, without disabling. Ideally,
the crowd would disperse, leaving the leader to be apprehended. In
fact, certain characteristic sounds may be
known to a particular culture that indicate that a person has a dreaded
disease, such as the plague. This, together with sounds causing general
apprehensiveness, might work.
The crowd on a dock described in the Haiti example, would be
handled in roughly the same way. Sounds causing general discomfort
would be mixed with other, for example, culturally specific sounds that
would incite fear and discomfort. The
intensity of the sounds could be increased for a while, then followed
by a scream, or some related noise. Since the source of the sounds is
not readily obvious, there will probably be general panic and fleeing.
An ultrasonic device may also be used to control looting
crowds, instead of the more harmful tear gas after hard to control
crowds. Additionally, the difficult task of removing residual tear gas
is eliminated. An ultrasonic device would be used
to control the crowd by exposing them to disorienting sounds, and
sounds inducing fear.
http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PALL&p=1&u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&r=1&f=G&l=50&s1=6052336.PN.&OS=PN/6052336&RS=PN/6052336
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